![]() The game leans harder into its science-fantasy aesthetic than any Zelda game, adding things like firearms and robots into the mix. Not only that, but it throws in some of its own ideas as well. You have a silent young male protagonist, vast landscapes to explore and find hidden things in, new items that open up access to previous areas, over the shoulder hack-and-slash combat, etc. The game truly feels like playing a forgotten entry in the Zelda series, with all the trappings. It’s a massive undertaking for any studio, let alone a small indie one, and in many aspects, they’ve delivered in spades. Oceanhorn 2 aims to recreate the look, feel, and gameplay of the massively influential 3D Zelda titles, most notably entries like The Wind Waker and Twilight Princess. has attempted something really ambitious. The first game was a cute throwback to the franchise’s 2D era, but with its sequel, the team at Cornfox & Bros. The Oceanhorn franchise has always worn its reverence for Nintendo’s The Legend of Zelda series on its sleeve. ![]() ![]() Well, if anyone at Nintendo has played Oceanhorn 2: Knights of the Lost Realm since its release, I suspect they’re feeling pretty flattered right about now. They say imitation is the sincerest form of flattery. Oceanhorn 2: Knights of the Lost Realm by Cornfox & Bros.
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